In the Coppercube 3D viewport preview, the legs and head animations do not sync with each other - but as soon as my game launches, the animations sync perfectly with each other. I made the head a child of the legs to make it easier to adjust them together as one objects. It seems to be working, (obviously as long as the scale and position are exactly the same for both models). Upon importing to Coppercube, there were still no textures and only 1 texture slot.ġ: Load the full model into blender, delete the head and export the legs animation as “model_legs.fbx”.Ģ: Load the full model into blender again, delete the legs and export the head animation as “model_head.fbx”.ģ: Import the legs animation into Coppercube and apply the legs texture.Ĥ: Import the head animation into Coppercube and apply the head texture. ![]() It was meant to be a simple case of applying the2 separate textures to the body and legs and then joining them as one object in Blender with ‘Ctrl’ and ‘J’ before exporting as a new fbx. *After a few hours of unsuccessfully trying to merge the textures, I gave up. I’ll need to research how to adjust a UV map. I’ll try to merge the two textures as one. Thanks warkarma - that’s a really good solution. Is there a way I can embed (bake?) both textures as part of the 3D file? Or maybe make a single jpeg texture that covers the body and legs but only uses up one single texture slot? My question is: how can I get the sketchfab model I bought to have both the Body and Legs textures in Coppercube 6? Assuming I need to convert from. Later versions of blender (v2.79 and 2.8a) do import the. fbx object into blender 2.66 (even with the fbx import addon activated). The problem is: only Blender v2.66 seems to work with multiple texture slots in direct x format - but I cannot import the. x file (direct x format) so that I can have a separate texture slot for the body and the legs. There is no separate slot (in coppercube) for me to select a texture for the legs. Coppercube only loads the body texture and applies the same texture to both the body and the legs. The issue I have is that the model is made of 2 main textured parts: 1- Body, 2- Legs. It works really well but the textures don’t work properly. I included the model in a game I’m making using Coppercube 6. Altered 3D models must be plainly marked as such, and must not be misrepresented as being the original 3D models.Hi, I bought and downloaded a nicely animated model which has 2 folders: If you use these 3D models in a product, an acknowledgment in the product documentation would be appreciated but is not required. ![]() Permission is granted to anyone to use these 3D models in apps created by CopperCube, subject to the following restrictions: - The origin of these models must not be misrepresented you must not claim that you created them. In no event will the authors be held liable for any damages arising from the use of these models. CopperCube prefab License These 3D models are provided 'as-is', without any express or implied warranty. :) If you like, include a website adress to be published here. See full license text below How to publish your own prefabs here Just send us your prefab (see mail adress here), add your full name and write that you agree that your 3D model will be published here under the CopperCube prefab License. Basically, this means those extensions are free to use with CopperCube. License All prefabs are published under a zlib compatible license. Then, in CopperCube right-click into the prefab window and select 'Add directory with prefabs'. zip archive, extract its content to a folder on your disk. Low poly minutaur model, with all animations for CopperCube behaviorsģ0 models like beds, tables, lamps, book cases, chairs, wardrobes, clocks, and more.ħ models: includes a bench, two animated escalators, a steel ladder, a fire extinguisher, a projector and a picnic table.ĥ buildings with various amounts of huge, empty floors, connected by a stair in the middle. Low poly goblin model, with all animations for CopperCube behaviors Low poly space fighter, has all animations to be used with CopperCube behaviors Modules for creating science fiction style levels 30 models, including lots of road and railway modules, barriers, bridges, bus stops, fences, signs, lamps and traffic lights.Īn animated, low polygon futuristic soldierĪn animated, low polygon futuristic runnerĪn animated, low polygon futuristic heavy soldier
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